The first official Update for Elite: Dangerous Beyond « Chapitre 4 », long time no see! 🙂
The servers will be offline from 9:45am to ~10:45am UTC.
- Exploration
 - Codex
 - Background Simulation
 - Missions
 - Squadrons, Communications & Friends
 - Mining
 - Ships
 - Others
 
Exploration
- Fixed instances of Notable Stellar Phenomenon not being able to be scanned
 - Fixed various biological sites not scanning correctly
 - Updated ‘% System Bodies Mapped’ to ‘% System Bodies Discovered’ in the FSS mode for clarity
 - Fixed issue that caused planets Lagrange and Alpha Centauri to not be able to be scanned
 - Fixed issue where the motion/speed indicators were still visible whilst in FSS mode
 
Codex
- Removed archive entries that have neither audio nor text log
 - Fixed a bug causing archives to have a blank title and text
 - Added archive entries for some crashed ship logs
 
Background Simulation
- Balancing changes to the way that states automatically impact influence, economy, and security
 - Balancing is ongoing
 
Missions
- Opening the galaxy map from a mission auto centers on the target system
 - Fixed ‘Naval Strike’ mission not being able to be completed
 - Fixed missing targets for follow up Assassination missions
 - Fixed templates for collect mission templates which were able to request items that were not legal at the mission giver’s market.
 - USS: Closed an exploit that allowed players to repeatedly farm High Grade Emissions by jumping in and out of the same USS.
 
Squadrons, Communications & Friends
- Re-implemented ability to use physical keyboards on PS4 to enter text in comms channels without needing to use the software keyboard
 - Stop allowing the same button to be bound to HUD switch and open Galaxy map, which was causing conflicts
 - Fixed ‘target my wingman’s target’ binding not working
 
Mining
- Fixed missing UI when mining in a wing
 - Fixed issues that caused the seismic charge launcher reticule to not show the correct charge level when selecting a target and charging the weapon
 - Fixed UI staying visible after detonation of a motherlode if watched through the vanity camera
 - Fixed visual issue where the ship cockpit glass would render on top of the motherlode fog
 - Fixed some occurrences where surface deposits couldn’t be mined
 - Fixed issue where players couldn’t scoop material chunks with the Python
 
Ships
- Fixed issue where previous ship name would appear in new ship or deployed SRV
 - Increased ship storage to 40 ships per port
 
Others
- Fixed issue where leaving a Conflict Zone and rejoining it could lead to players not being able to choose a side to fight for.
 - Fix an issue where conflict zones were being placed around the same body too much
 - Fixed an issue when faction conflict states would sometimes not display on the galaxy map
 - Numerous crashes fixed
 - Fixed issue where bounties could be claimed anywhere
 - Fixed various missing strings and corrupted characters in non-English languages in the Codex
 - Fixed various typos in the Codex
 - Fixed various typos in Squadron screens
 - Fixed typo in the ‘shared trade profit’ message when in trading in Wings
 - Fixed various pronunciation mistakes in the Codex knowledge base for non-English languages
 - Player Journal
- SquadronStartup event
 - ProspectedAsteroid event
 - ReservoirReplenished event
 - Include station info in Location event, if starting when docked
 - Status.json: more detail on fuel level
 - Status.json: fix GuiFocus value when viewing Codex
 - CodexEntry: fix SystemAddress
 
 - Ice planet rocks now generate again
 - Fixed an issue where player location would no longer show in friends and private groups.
 - Fixed an issue when faction conflict states would sometimes not display on the galaxy map
 - Fix list of systems in Thargoid states would appear all on the same line in GalNet
 - Fix localisation issues in Engineer progress news article
 - Various performance & scalability fixes
 - Fix an issue where conflict zones were being placed around the same body too much
 - Fixed a date issue with the website’s GalNet news feed
 - Fixed pulse wave scanner effects not rendering correctly
 

			
			


