The Outpost #125: Your Elite: Dangerous news recap!
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I’m creating a few articles, but it will take some time:
- [WIP] Update to Mining Guide, how to use the refineries
- [WIP] Highlight of a great ED tool of disabled players: EDTaupeEye – Next week, already available in French
- How to prepare for Odyssey – End of March
- Feel free to leave your comments if you are interested in a new article or an update!
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Or you can also directly follow me on Twitter @NicouLenny.
- Frontier News
- Lore & Powerplay
- Community Goals
- Pictures – In the heart of the action
- Videos – The Unmissables
Frontier News
Gameplay Mission Odyssey & Teaser Dev Diary 4
Find here, a complete detail of the recent Odyssey Gameplay video.
On the link above: The Mission Heist video, precise details of the gameplay, my sentiment.
Recap:
- The Missions
- While the video highlights a « Heist » mission, many new types of missions exist on Odyssey.
- Other types of missions include Sabotaging stations or the opposite in order to repair them or reboot the power plants, among others.
- Some missions will require full stealth or only a stealth sub-bonus for the mission. It will then be a matter of not being spotted or not killing anyone.
- Odyssey missions will mainly be accepted face to face with NPCs, it will be more immersive.
- NPC behaviour
- Guards & civilians are the two main types of NPCs.
- The colonies do not have a « hive mind », each NPC has its own behaviour and everyone will react according to their own point of view. If you are detected doing something illegal, the message must be transmitted by radio to the whole colony. So there is a response time for serious actions, investigations by the NPCs if they discover strange things, patrols that the guards make, civilians working on their tasks, etc…
- Pointing a weapon at an NPC triggers a warning.
- A guard may ask you to stop for a scan if they suspect you, and they won’t like it if you run away. The scan will detect any existing crime on your character. It can also detect if you have cloned authority level IDs (to access buildings), illegal goods, stolen items, etc.
- Civilians will tell you to « get out » of forbidden areas as a warning.
- Buildings
- 27 unique patterns
- 6 different economies / themes : Agriculture, Industry, Extraction, Tourism, Research, Military
- These have unique building types, which can facilitate special types of missions.
- The more generic missions work in all types of bases.
- Factors such as the BGS affect minor factions and NPCs.
- Buildings Doors
- Gives you access to some of the buildings.
- The Arc Cutter allows you to force a door, to open console panels.
- The number on the door (3) was the level of authority required to access it.
- We could clone the authority by scanning an NPC that had it, but here we forced the door with other tools.
- The AI doesn’t like us to use these tools so we’ll have to be stealthy.
- Some tools require « ammunition » or charges for certain modules such as the EnergyLink’s Overload or the Hacking sub-module.
- Disabling defences
- By removing the Regulator from the Power Plant, all defences are deactivated.
- However you can specifically disable alarms, turrets, drones… via certain consoles. Especially in the CMD command building.
- If you are studying guard patrols it may be easier to clone an NPC’s authority level or even to take out the guards one by one with silent weapons. Mods will be provided for this, both for suits and weapons.
- Death and Inventory
- If you are on foot and do not have a ship, you will reappear at the nearest station.
- If you have a ship, you have the choice between the station or the ship. If your ship is parked on the surface of the planet, you will be pushed back into orbit. If it is in a station, then you will go to that nearby station.
- Everything in your inventory is lost when you die. Your loot, Medkits, and other items
- Suit Management and Survival
- Different modules consume energy and this energy is limited. It only regenerates in a ship or building, so you will not be able to explore on foot for hours. Depending on the environment, energy will be consumed more or less quickly.
- An oxygen production system allows you to breathe, but it consumes energy. No energy, no oxygen. No oxygen, no life. No life, no life.
- Shields. Very power hungry when activated, but depends on the combination. For example, the shields of the Manticore suit are much easier to manage and also sturdier.
- Some tools use the energy of the suit.
- Extreme temperatures consume energy to keep you at the right temperature.
- In some extreme environments, physical damage can be almost immediate. Some planets are even totally forbidden. It is possible to land in an « acceptable » area in environments, but you could suddenly find yourself in an extreme environment due to the rotation of the planets, for example if you are suddenly in full sunlight.
- Misc
- The NPCs’ difficulty varies greatly. It all depends on your equipment, skill, mods, NPCs combat rank, BGS, …
- The Landing Computer will be improved and will allow you to land automatically on the surfaces of the planets.
- Alpha Access on PC is set to release on March 29th for those who have purchased access.
Note that the Dev Diary 4 might be about Exploration.
Lore & Powerplay
Powerplay, continues to operate in game and the powers compete on a variety of military, economic and political fronts to gain new territory and expand their influence on the human world.
- Arissa Lavigny-Duval =
- Zachary Hudson -1
- Edmund Mahon +1
- Aisling Duval =
- Denton Patreus +3
- Archon Delaine +1
- Li Yong-Rui -1
- Felicia Winters +1
- Pranav Antal +1
- Yuri Grom -3
- Zemina Torval =
The surrounding nebulae are doing well, and no Thargoid activity has been detected.
- Witch Head (15 Alliance & 1 Inde lended by the Alliance)
- California (7 Alliance & 1 Inde far in the South & 1 Empire far closer to the bubble)
- Coalsack (3 Alliance & 1 Inde) is doing well, but the community team said that stories aren’t ended in the area, so we might have more Lore soon on Coalsack
Felicia Winters is climbing up again, and they captured Mandjera. Great job!
Galnet.fr proposes the latest news from the galaxy!
- Galnet.fr/en – Galnet News
- GalnetAudioFR – Dubbed Galnet, in French. Let me know if you would like to do this in English! Here are the examples in French.
Don’t miss the recent stories about the Imperial Penal Colony, Serene Harbour + Ghost Ship The Adamastor.
1 March 3307
Delegates at the diplomatic conference have clashed over long-standing political issues, with some threatening to abandon the event.
Journalists at Patterson Enterprise in the Sirius system reported their observations via mainstream newsfeeds.
The Imperial Herald: “Minister Whyte’s claim that the Empire had fomented terrorism by repressing Marlinism was somewhat predictable. But nobody expected Princess Duval’s icy retort, which caused shocked gasps across the chamber.”
Sol Today: “President Hudson easily dealt with Patreus’s whine about the Federation’s so-called ‘war-mongering’, putting the bombastic Imp in his place.”
Eye on Achenar: “The dull-witted thug of a president was no match for Senator Patreus, who received cheers for his condemnation of typical ‘Fedneck’ arrogance.”
The Alliance Tribune: “The conference’s hosts were visibly embarrassed by Councillor Kaine’s claims that Coalsack Nebula terraforming projects had triggered recent Thargoid attacks. Shockingly, several delegates dismissed this as an internal matter for the Alliance.”
The Federal Times: “Chancellor Blaine’s stonewalling on the co-funding of humanitarian aid brought a rare flash of anger from Felicia Winters: ‘Maybe the Emperor’s puppet could loosen a few strings?”
The Sovereign: “Despite Prime Minister Mahon exaggerating the benefits of Alliance membership, several independent ambassadors complained about its incomprehensible bureaucracy, saying it would be less damaging to declare war against the Alliance than join it.”
A representative from Sirius Corporation reported that the Galactic Summit was “going well”.
3 Mars 3307
Leaders from the Alliance, Empire and Federation have agreed a series of minor treaties at the diplomatic gathering in the Sirius system.
Vox Galactica featured this report from political correspondent Conrad Sterling:
“Following days of heated arguments, temperatures in the conference chamber finally cooled enough for all three superpowers to formalise a raft of agreements. These were ratified in person by Chancellor Blaine, President Hudson and Prime Minister Mahon.”
The most significant of these treaties is the Cornelius-Lasky Convention, named after its two leading proponents. This requires the Alliance, Empire and Federation to share information on any large-scale threats to civilian populations, including environmental, medical and xenological crises. There has been slow progress on other topics, such as military limitation and border control. Many independent ambassadors are demanding to prioritise debates on the Thargoid issue, and especially the defensive role played by Aegis. Outside the chamber, First Minister Fairfax invited Princess Duval to a small ceremony to honour her late father. Fairfax formally apologised for Prince Harold’s death and condemned the terrorists responsible. Aisling Duval gracefully accepted this, but time will tell if it was an empty gesture or the first step toward Imperial-Marlinist rapprochement.
4 March 3307
Pirate warlord Archon Delaine has unexpectedly appeared at the diplomatic conference and demanded to participate as a political delegate.
Delaine is the leader of the Kumo Crew, a notorious crime syndicate that controls dozens of systems. Their arrival at Patterson Enterprise station initially caused many delegations’ security teams to begin evacuations.
However, representatives of the Sirius Corporation called for calm and delivered this message:
“We have vouchsafed Archon Delaine’s presence and extended full diplomatic immunity to his retinue. As with all attendees, they are expected to abide by our rules and etiquettes.”
This reassurance did not prevent several ambassadors from walking out in protest. Some accused Sirius Corporation of striking a deal with Delaine to prevent even more pirate vessels from swarming through the Sirius system.
Mainstream newsfeeds also covered the impact of Delaine’s arrival.
The Imperial Herald: “Senator Patreus officially complained about ‘the repulsive sight of pirate scum strolling alongside respectable politicians’. However, Chancellor Blaine agreed that Delaine could address the conference, albeit under close scrutiny.”
The Federal Times: “Neither Hudson nor Winters have commented on Delaine’s appearance, but the security chief for the Federal delegation remarked: ‘One wrong step and we’ll put some big holes right through their immunity.”
The Alliance Tribune: “This is an unwelcome distraction from Prime Minister Mahon’s proposal for Aegis’s remit to be enormously expanded. The Sirius Treaty will fully unite superpowers, corporations and independent systems against the Thargoids – assuming that Mahon can convince his fellow leaders to agree.”
Community Goals
◘ Defence of the Galactic Summit – Empire (Bounty Hunting)
- Location: Spirit of Laelaps | Sirius
- Objectives: Destroy all the Wanted ships in the system and sell your bounties on Sirius
- Rewards: Credits, Free Imperial Clipper ship for Top 10 cmdrs, the Cobra Mk III Acceleration Gold paint job for Top 25% cmdrs, a permanent Sirius system permit and the Cobra Mk III Acceleration White paint job for Top 75% cmdrs.
- Progress: 5/8
- Until: 11 March
◘ Feed the Galactic Summit (Transport)
- Location: Spirit of Laelaps | Sirius
- Objectives: Deliver the following merchandises: Animal Meat, Coffee, Fish, Fruits & Vegetables, Wine
- Rewards: Credits, Free Imperial Clipper ship for Top 10 cmdrs, the Cobra Mk III Acceleration Gold paint job for Top 25% cmdrs, a permanent Sirius system permit and the Cobra Mk III Acceleration White paint job for Top 75% cmdrs.
- Progress: 5/8
- Until: 11 March
Story:
The Empire is aiding Sirius Corporation by offering bounty hunting and trade opportunities to support the Galactic Summit.
The diplomatic conference is now entering its second week, with superpower and independent leaders gathered at Patterson Enterprise in the Sirius system.
Sirius Corporation’s CEO Li Yong-Rui announced:
“Our thanks to the Federation for organising additional security against unexpected numbers of vessels this past week. Anarchic extremists, political enemies and opportunistic criminals all attempted to disrupt the conference to no avail. Pilots who helped maintain the peace can collect their rewards at the Spirit of Laelaps. For the coming week, we are working with the Empire to maintain the security operation by offering bounties on all wanted ships. The Empire will also pay generously for extra supplies of animal meat, coffee, fish, fruit and vegetables, and wine that are delivered to the Spirit of Laelaps.”
Pilots are reminded that neither permanent nor temporary permits to enter the Sirius system apply to fleet carriers. This joint initiative will run for one week, followed by Sirius Corporation partnering with the Alliance for the final week of the Galactic Summit.
In related news, Core Dynamics, Gutamaya and Lakon Spaceways are continuing to offer a 10% discount on all their ships to mark the historic occasion.
Images – At the heart of the action
Feel free to send me your prettiest images and videos via Twitter, Discord or directly in the comments.
Discover EDHM from GeorjCostanza, customize & colour your cockpit’s HUD easily!
EDDiscovery also got an update to version 11.10.1!
And if you’re looking for Exploration & great destinations, go there!
Videos – The Unmissables
Enjoy these videos from the community!
Neat Lagrange Cloud with lightnings! Recorded by TheProRock
Blackeg also recorded his friend falling with style! …… POF, 10/10 !
Feel free to share this article with your friends, and discuss the recent news!