The Frontier Developments Community Team for Elite: Dangerous collected some of the most recurring questions asked by the community.

Note that they will be live tomorrow at 12:00 UTC to talk about Elite Dangerous: Odyssey and the Combat on foot. I will be there, to translate the Live on Twitch, in French.
No news in sight for Dev Diary #3, but you’ll find all the information in our Odyssey FAQ.

  • Will powerplay see any changes in Odyssey?
    • Powerplay will be discussed at a later date.
    • Note: It’s on the list
  • Will there be a helmet HUD in odyssey?
    • Yes please see our post here for more detailed information.
  • Will you have some kind of holographic personal display to read information when you are on foot?
    • Oui, votre combinaison aura des fonctions similaires à celles de votre vaisseau – plus d’informations à ce sujet à l’avenir.
  • Will our avatars in Odyssey be more sophisticated than we have at present, in order to facilitate height and weight differences, so that we don’t all appear the same ‘size’?
    • There will be a vast amount of ways Commanders can customise their avatars in game to give themselves a truly unique experience. However height and weight are currently not customisable.
  • With regards to Odyssey, can you tease more if any BGS changes, e.g. uniforms for player factions on NPC’s, custom logos on stations, or some other benefits that supports of a faction may take advantage of.
    • BGS is always present in Elite and this will be evident in Odyssey with various planets and settlement appearing differently dependent on their current state.
    • Note: Weird answer. I hope that the many bugs in BGS will be fixed and the gameplay made more natural and above all: fun.
  • In Odyssey, will our helmets have night vision mode same as the SRV and ship?
    • Suits will have various functions player will be able to unlock and upgrade them with. Night vision is one of those functions.
    • Note: Nice, but I hope they will fix the feature and make the ships not displayed if they have a low temperature and/or if they are invisible on the radar. It really kills the Stealth gameplay.
  • Can the new terrain system generate overhangs?
    • Unfortunately not, however we think you will enjoy the vistas that our planetary tech will provide!
  • What are the plans for networking in Odyssey? Will it be p2p or will it be server based for FPS gameplay?
    • The underlying network structure is the same as the rest of ED i.e. p2p so that the experience is seamless for players
    • Note: Seamless, noted.
  • Could you elaborate on how high, low or lack of gravity will be handled by spacelegs on the ground or in stations)?
    • We have an upper cap on high gravity worlds where it would not be safe for Commanders to deploy.
      For outposts, whilst we’re in Zero-G, we use magnetised boots to keep the player on the floor.
      On planets, gravity affects how high you can jump and particularly how effective your jump pack is – on Low-G planets you can get quite a lot of distance! Grenades also follow trajectories based on gravity which creates some interesting gameplay!
    • Note: That’s cool. I hope we’ll get slowed down in high gravity, and maybe some other effects.
  • With Odyssey and with it new gear incoming in mind: Are there plans to increase the storage limit for modules?
    • No plans for this at the moment.
  • Quick question about the lighting changes in the Odyssey Update: Is it going to be a sweeping change to all or most light sources, including ships interiors/exteriors and system stars? Or will it be limited to stations and the atmospheric planets?
    • We’re revamping the lighting for the entire game!
    • Note: Ha? New lighting? No more shadows on stars & rings? Can’t wait to see two+ stars’ systems!
  • Will there be a possibility of mining on the surface of planets in Odyssey?
    • Whilst we are not looking at mining on foot at this time, you will be able to visit small mining settlements.
  • Will Fleet Carriers get interiors in Odyssey?
    • There is a lot of new code and systems being implemented/refreshed for Odyssey.
    • Note: They told us about this already, it’s interesting but not at launch.
  • Can you tell us if Elite has had a large code refresh/overhaul in preparation for Odyssey?
    • There is a lot of new code and systems being implemented/refreshed for Odyssey.
    • Note: 2018 & 2018 have been dedicated to a code rework for Odyssey, so the game should be more flexible to future additions.
  • Are there to be any significant changes to the camera suite for Odyssey, on-foot or off?
    • The original camera suite will be available in Odyssey. We are also in the process of adding the vanity cam for the on foot character. We are very excited to see what our community come up with at launch.
  • Will Odyssey have the same graphic impact as the current engine in terms of performance or will you need to upgrade your video card?
    • Odyssey will be optimised to run on your current setting for Elite Dangerous.
  • How does Odyssey deal with ship kits in regards to hit boxes? Will a raider ship kit’s spikes provide additional cover for example?
    • Hit boxes for ships will accurately reflect their design in Odyssey, including any ship kits players have attached.
  • Will we be able to fly other CMDRs’ ships in Odyssey? Whether if it’s by multicrew or stealing?
    • No, only the Commander that owns that ship can fly their ship. However, players will be able to deploy in that Commander’s SRV or SLF with physical multicrew.
    • Note: Hmmm, deployable SRVs, nice!
  • Will we be able to hire NPCs in places normally reserved for multi-crew?
    • No this will not be a feature in Odyssey.
    • Note: Ouch, at least it’s honest.
  • What level of customization will players have over their FPS weapons in Odyssey? Will we be able to change/add sights, scopes, attachments, skins, etc.?
    • Les armes pourront être personnalisées de différentes manières, tant en interne qu’en externe, depuis les viseurs et les suppresseurs qui conviennent au style de jeu des joueurs jusqu’aux skins d’armes purement esthétiques. Plus d’informations à ce sujet à l’avenir.
    • Note: BUY ARX
  • Will we have the possibility to have our CMDR Names marked on planets in the style of: « First landed on by CMDR X »?
    • Yes, we will log first footfall on a per CMDR basis
  • Will a Horizons user on a SRV be able to meet an Odyssey user on foot on a planet with no atmosphere?
    • We are looking at this at the moment – more to follow soon.
    • Note: Yes, we’re « close » to release now.
  • Will Odyssey space suits get kits?
    • The flight suit is the base suit, on top of which Commanders will be able chose how they will want to specialise.
    • Note: Not answering the question.
  • Will Odyssey bring more mysteries and codes similar to that of the Thargoid Probe Spectrogram?
    • Narrative is a big part of the Elite Dangerous galaxy – we expect to continue this in the future.
    • Note: Expect?
  • If a player isn’t into FPS combat will that part of the expansion be optional?
    • Elite Dangerous has always been about allowing you to blaze your own trail, this will continue in Odyssey. Combat will always be optional for Commanders.
    • Note: Ok, but I hope for more than just combat.
  • Any plans to introduce improved anti aliasing in Odyssey?
    • We are not changing this engine, we are however looking at any issues and fixing them ready for launch.


For my part I haven’t yet pre-ordered Elite Dangerous: Odyssey.
I’m waiting for Dev Diary #3, Thursday’s Live news & also a lot from their Community team; To talk more with Content Creators, not only those from the United Kingdom. Hopefully good news for the future of the game! 🙂