The Elite: Dangerous Community Team continues to share news regarding a rebalancing of the game, much like the Mining & Combat changes recently.

Welcome to the third and final set of game balancing changes for 2020.

Combat Bonds
High-end NPC combat bonds will provide many more credits, seeing an increase from around 80,000Cr to 400,000Cr. Similar to the recently updated bounties values, the HUD will not reflect the new figure after a kill, but the transaction tab will. These may (rarely) appear to be issued by the Pilot’s Federation.

Anti-Xeno Combat
Thargoid combat bonds will provide 4x as many credits as before.
The experience gained from Thargoids which contributes to Combat rank has been re-scaled. This means that Thargoid scouts will provide less than before, however each interceptor will offer more than the last, all the way up to Hydras. The exact amount earned will vary according to the number of pilots who contribute to the kill as well as their various combat ranks.

Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.

I thought they would tune down the Credits so that the game would get back to a real ship progression… it’s a Feast of Credits.
Combat AX on the other hand: nothing to say, it’s perfect, excellent change.

 

Source, official forums