The Fleet Carrier Patch Update 1 should be online by 10:30 UTC.

Among others enhancements: stability fixes, nerf of the LTDiamond mining, background simulation and Powerplay which were broken recently.


Fixes & Changes

Fleet Carrier

  • Guide & FAQ Fleet Carrier, every details about the FCs, where to buy them, services, etc…
  • And additional fixes:
    • Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.
    • Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.
    • Fixed a bug which allowed players to install additional Carrier services even if they didn’t have capacity.
    • Fixed an issue with duplicate Fleet Carrier call-signs – this will cause all Fleet Carrier call signs to be regenerated as of 3.7.01.
    • Fixed some issues with stats not correctly updating.
    • Fixed an issues with carrier jump sequence not always proceeding correctly.

Commodity Market

  • Reduced repeat speed on market selection arrows on Compare Market screen.


  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot’s ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot’s centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.


  • Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.
  • Fixed an occasional crash when entering a system with a Fleet Carrier.
  • Fixed an issue with some bookmarks being missing.

Arx & Customisation

  • Fixed an issues which caused some Fleet Carrier nameplates to be obscured.
  • Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.
  • Fixed a crash that could occur when switching Fleet Carrier Layout.


  • Fixed missing ATC voices at starports.
  • Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.
  • Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game, and can layer up on itself too.


  • Fixed missing titles for the audio logs associated with the Golconda.


  • Fixed an issue where a collect/source mission would request commodities on sale at the same location.
  • Fixed an issue which caused mission critical updates to not appear in the inbox.


  • Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.


  • Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.

Background Simulation and Galaxy

  • Reinstated missing locations.
  • Ongoing balancing of Faction influence normalisation.