The first official Update for Elite: Dangerous Beyond « Chapitre 4 », long time no see! 🙂
The servers will be offline from 9:45am to ~10:45am UTC.
- Exploration
- Codex
- Background Simulation
- Missions
- Squadrons, Communications & Friends
- Mining
- Ships
- Others
Exploration
- Fixed instances of Notable Stellar Phenomenon not being able to be scanned
- Fixed various biological sites not scanning correctly
- Updated ‘% System Bodies Mapped’ to ‘% System Bodies Discovered’ in the FSS mode for clarity
- Fixed issue that caused planets Lagrange and Alpha Centauri to not be able to be scanned
- Fixed issue where the motion/speed indicators were still visible whilst in FSS mode
Codex
- Removed archive entries that have neither audio nor text log
- Fixed a bug causing archives to have a blank title and text
- Added archive entries for some crashed ship logs
Background Simulation
- Balancing changes to the way that states automatically impact influence, economy, and security
- Balancing is ongoing
Missions
- Opening the galaxy map from a mission auto centers on the target system
- Fixed ‘Naval Strike’ mission not being able to be completed
- Fixed missing targets for follow up Assassination missions
- Fixed templates for collect mission templates which were able to request items that were not legal at the mission giver’s market.
- USS: Closed an exploit that allowed players to repeatedly farm High Grade Emissions by jumping in and out of the same USS.
Squadrons, Communications & Friends
- Re-implemented ability to use physical keyboards on PS4 to enter text in comms channels without needing to use the software keyboard
- Stop allowing the same button to be bound to HUD switch and open Galaxy map, which was causing conflicts
- Fixed ‘target my wingman’s target’ binding not working
Mining
- Fixed missing UI when mining in a wing
- Fixed issues that caused the seismic charge launcher reticule to not show the correct charge level when selecting a target and charging the weapon
- Fixed UI staying visible after detonation of a motherlode if watched through the vanity camera
- Fixed visual issue where the ship cockpit glass would render on top of the motherlode fog
- Fixed some occurrences where surface deposits couldn’t be mined
- Fixed issue where players couldn’t scoop material chunks with the Python
Ships
- Fixed issue where previous ship name would appear in new ship or deployed SRV
- Increased ship storage to 40 ships per port
Others
- Fixed issue where leaving a Conflict Zone and rejoining it could lead to players not being able to choose a side to fight for.
- Fix an issue where conflict zones were being placed around the same body too much
- Fixed an issue when faction conflict states would sometimes not display on the galaxy map
- Numerous crashes fixed
- Fixed issue where bounties could be claimed anywhere
- Fixed various missing strings and corrupted characters in non-English languages in the Codex
- Fixed various typos in the Codex
- Fixed various typos in Squadron screens
- Fixed typo in the ‘shared trade profit’ message when in trading in Wings
- Fixed various pronunciation mistakes in the Codex knowledge base for non-English languages
- Player Journal
- SquadronStartup event
- ProspectedAsteroid event
- ReservoirReplenished event
- Include station info in Location event, if starting when docked
- Status.json: more detail on fuel level
- Status.json: fix GuiFocus value when viewing Codex
- CodexEntry: fix SystemAddress
- Ice planet rocks now generate again
- Fixed an issue where player location would no longer show in friends and private groups.
- Fixed an issue when faction conflict states would sometimes not display on the galaxy map
- Fix list of systems in Thargoid states would appear all on the same line in GalNet
- Fix localisation issues in Engineer progress news article
- Various performance & scalability fixes
- Fix an issue where conflict zones were being placed around the same body too much
- Fixed a date issue with the website’s GalNet news feed
- Fixed pulse wave scanner effects not rendering correctly