After two Beta, the Fleet Carriers Elite: Dangerous are finally set ro release in-game on June 9 2020.
I’ve been surprised by the quality of the trailer. We haven’t seen quality for quite some time to be honest <3
Fixes & Changes
Fleet Carrier
- Guide & FAQ Fleet Carrier, every details about the FCs, where to buy them, services, etc…
- And additional fixes:
- Squadron bookmarks made for a Fleet Carrier location now move with the Carrier when it jumps.
- Stored ship icons now move with Fleet Carrier when it jumps.
- Fixed an exploit which allowed players to earn credits by selling to their own Fleet Carrier while in a Wing.
- Other fixes
ARX
- Players will now receive ARX for killing Scavengers.
- Fixed an issue which caused the SRV Bay to be visible when viewing SRV paint jobs on a Fleet Carrier.
Audio
- The Discovery Scanners full system scan SFX no longer triggers in the store.
- Fixed the issue which would cause the damage alarm in Guardian Fighters to get stuck on a loop.
- Fixed the missing sound on a Large AX Multicannon.
- Added missing voice-over when requesting to dock.
Background Simulation and Galaxy
- Added the Gamescom Prize to rename « Wregoe WF-F d11-30 » to « Cheltojo System GC19 ».
- Corrected data for HIP83701 to show its population in the Galaxy Map.
- Fixed an issue that caused System Authority ships to be found in Supercruise in Anarchy systems.
- Updated how Faction influence adds up to 100% in a star system to keep more of a Faction’s trending direction.
Codex Discoveries
- Partially fixed an issue with some Codex discoveries not being visible to other players in some galactic regions. The bug may still be occurring with some lifeforms (e.g. Tubers).
- Fixed a bug which caused the focus to jump to the top of the grid after exiting out of any section within the Knowledge Base or Pilots Handbook.
Conflict Zones
- Fixed an issue which could cause Conflict Zones to end abruptly.
- Fixed the bug that occasionally wouldn’t register your choice when picking a side.
- Fixed the issue where objectives were missing when dropping into Conflict Zones.
Cosmetics
- The Beluga Liner and Cobra Mk IV can no longer be selected in the Livery unless the player has the Horizons DLC.
- Fixed the « Tail 4 » part of the Federal Gunship Ship Kit so that it aligns with the ship.
- Fixed the worn paint on the Diamondback Explorer Ship Kit pieces.
- Fixed the Krait Phantom Thruster that was being obstructed by Ship Kit piece, Tail 1.
Crew
- Fixed the issue where the NPC Crew could stop responding to orders in Anti-Xeno Conflict Zones.
- Fixed a bug which sometimes stopped NPC Fighters being deployed.
CQC
- Added the ability to queue for CQC matchmaking from in-game. When you find a match you will be prompted to join.
Crashes/Stability
- Fixed a crash which could occur when entering Multicrew.
- Fixed a crash that would occur after the Multicrew report screen.
- Fixed a disconnect issue that could occur when attempting to accept two Multicrew invites.
- Fixed a crash triggered by accessing the Power Play interface while in Hyperspace.
- Fixed a crash that happened when the Role Switch Panel was accessed in CQC.
- Fixed a crash which could occur in the Livery after using a Fighter.
- Visited stars cache data will no longer be lost if the game crashes.
- Fixed an issue which could cause the game to stutter in areas of the galaxy with a high density of stars.
- Improved network performance of NPC Fighters and ships to reduce network lag.
- Fixed a disconnect issue that occurred when attempting to load back into an AX Conflict Zones in close proximity to an Asteroid Belt.
- Fixed a crash that would occur in the training missions.
- Fixed a crash that occurred when attempting to Bookmark a starport.
Exploration
- Locations discovered using the DSS will now be listed in the System Map correctly after returning to a system.
- Fixed an issue which could cause discoveries in the Codex to show the wrong image.
- Fixed a problem which could cause Surface Data to generate in the background at such a low priority that it would stop.
Localisation/Text
- Fixed some incorrect planet base names.
- Renamed some locations for competition winners.
- 59 Virginis 4 renamed to Alchemia Virginis.
- 59 Virginis 8 A renamed to Lapis Philosophorum.
- 59 Virginis, Hilmer’s Gateway renamed to The Tavern.
- Rhea 4 renamed to Foursyth.
- Ingui, Phillips Terminal renamed to Szymanski and Usalski Hub.
- LHS 2335 renamed to Faisel C.
- Praea EUQ RX-U D2-101 renamed to Wheeler’s Star.
- Added new set of Player Minor Factions.
- Added the missing text at the Technology Broker unlock screen for the Thargoid Interceptor Bobblehead.
- Fixed an overlapping text issue on the Mission Board in Russian.
- System State names now wrap onto a second line to avoid localised text being cut off.
- Fixed localisation of Tourist Beacon text in Portuguese.
- Fixed a grammar issue in Reputation Change inbox message.
- Updated titles for NPCs.
- Fixed an unlocalised « Signals Detected » message that was displayed when scanning bodies.
- Fixed a cut off string in the Kick Player pop-up.
- Added missing text for damaged Megaships in the Navigation Panel.
- Crime Victim Data is now localised in the Player Journal.
Mining
- NPC mining ships will now have a more appropriate cargo based on contents of the rings in their system, including Low Temperature Diamonds.
- Added a fix for Crystalline Clusters falling through the floor.
- Implemented a fix that will stop Core Mining Fragments from penetrating into Asteroids.
- Sub-Surface Mining Deposits can now eject multiple resource chunks from one successful hit.
Missions
- Fixed an issue which was causing some missions to fail before their expiration time runs out.
- The ‘Total Units Needed’ will now update in the Commodity Market as Collect Missions progress.
- Delivery Mission Cargo is now marked as ‘Mission Specific’ to prevent the Commodity Market showing the commodity as mission required.
- Added a MissionAccepted event in the Player Journal for missions obtained outside of the Mission Board (eg Palin’s mission).
- Corrected some misleading mission text which implied that Retreat Missions would help a Faction leave a system, which was the exact opposite of what was happening. These now indicate that Retreat Missions might prevent a retreat.
- Added depot support to Solo mining missions.
- Megaship Turret Missions will now indicate system distance on the Mission Board.
- If the player has an active Delivery mission, then the mission commodity will no longer have the mission required icon next to it on the Commodities Market.
Multicrew
- Fixed the issue which caused the Gunner Role to lose control of Weapon Turrets after entering or exiting a location.
- Fixed an issue which meant subsequent Mulitcrew invites would not work, and would incorrectly show if a player did not have the Horizons DLC.
- Fixed a bug which prevented Conflict Zones spawning ships if a Multicrew player was present.
- Added in a fix for Multicrew players being disconnected after dropping out of Supercruise.
Networking
- Increased the chance of players meeting previously encountered players when revisiting systems in a session.
- Players can now block any player, not just friends or pending friends.
New Player Experience
- Players won’t be asked to target an enemy ship if they already have it targeted.
- Fixed the issue which incorrectly told players they were leaving the test area when they weren’t.
- Fixed an issue where System Authority Ships could jump into the combat tutorial.
- Fixed the Intro Tutorial’s Sidewinder sometimes displaying 119/120 cargo capacity.
- Fixed a graphical issue on the tunnel section in the intro tutorial.
- Fixed a bug in the SRV tutorial which could cause the player to get stuck if they land too quickly.
- Fixed a bug where the game didn’t always register when players flew through the first check point.
Outfitting
- Reduced mass of the size 1 Meta Alloy Hull Reinforcement Package.
- Fixed an issue where after applying synthesis on the Advanced Multicannon, the synthesis would be removed when you used the Advanced Maintenance to restock any other Modules (Mines/AFMU etc.).
Player Journal
- Changed change tag name from StarSystem to SystemAddress in NavRoute data.
- Added system names to Route Event data.
- Reimplemented the Main Menu Music event.
- Added an event for when a Fleet Carrier is renamed.
- Fixed a bug where RefuelAll and RepairAll events were written with a null string as the event name.
- EngineerProgress event is now correctly written when ranking up with an Engineer.
- Bounty events now include localised ship names.
- « latlong » flag now set when in a station.
- Fixed status flags for HUD in analysis and Low Fuel when in SRV.
- Fixed loadout data written after launching a Ship Launched Fighter.
- We no longer write a value for ReservePercent to the Journal if total balance is zero or negative.
- We now include the body name in CarrierJumpRequest.
- Added an event for cancelling a Fleet Carrier jump.
- We now include Carrier Docking Restrictions in market.json file.
- We now include the Body name in the Carrier Jump Request.
Rendering
- Added a fix to stop starport interiors from picking up light from stars.
- Fixed the visible line in the Millky Way.
Ships
- Fixed a small graphical error on exterior of the Beluga Liner.
- Fixed an issue on the Viper MK IV which meant the paint work could never be fully repaired.
- Fixed a small graphical error on the exterior of the Orca.
- Fixed a bug which caused Landing Gear/Cargo Hatch to visibly clip into the cockpit.
Squadrons
- Added a fix for Squadron applications that were still showing after being accepted/declined.
Supercruise
- Corrected the ETA numbers when approaching targets in Supercruise.
Terrain
- Fixed a broken terrain issue at some Thargoid Ruins sites.
Thargoids
- Fixed a bug which could cause Thargoid Interceptors to not appear in Nonhuman Signal Sources.
- Added a speculative fix for the invincible Thargoid hearts bug.
- Fixed Thargoid Interceptors not using their special weapons when near a Planet’s Surface.
- Fixed an issue that would sometimes stop players being credited correctly for participating in a Thargoid Interceptor kill.
- Fixed Caustic damage not being removed by overheating your ship.
UI
- Fixed Logs for Generation Ships having no scroll bar in the Codex archive, which prevented entries being read in full
- Fixed an issue which stopped cockpit panels being accessible while using Station Services.